I am a professional gameplay and combat designer with a passion for creating unique and engaging gameplay systems and encounters.
I strive to create gameplay experiences that get players in a flow state and deliver unforgettable challenges and victories.
I love collaborating with teams to create compelling video games and awesome combat experiences.

Lead Combat and Encounter Designer at Soulware Games
Unreal Engine, Autodesk Maya, Blender, Steam SDK, Visual Studio, Adobe Creative Cloud, Microsoft Office, Git, Jira.
Combat Design, Mission Design, Encounter Design, Gameplay Design, Level Design, Sandbox Design, Quest Design, Prototyping, RPG Design, Gameplay Scripting, Gameplay Testing, Game Balancing, Kit Bashing, Hard Surface Modelling.
Technical Documentation & Presentation, Leadership Experience, Project Management, Team Management, Conflict Resolution, Cross-discipline Communication, Team Building, Sprint Planning, Agile Development.
Talon’s Blade is a third-person action-adventure game set in a medieval dark fantasy world. It features a unique direction-based melee combat system that uses players’ directional inputs.


Project Horizon is a concept prototype card-battler game set in a Wild West ghost town. Each card has a movement archetype that allows it to traverse the board. This creates a gameplay experience with the positional strategy of chess and the card attribute synergy of a card battler.


Lost Machines is a 2D platformer shooter set in a post-human world overrun by wandering, violent machines. You play as Lilith, one of the few truly sentient beings left in the world, as she embarks on her quest to find the heart of Eden and reunite with the gods that created her.


Fate: The Golden Tapestry is a first-person rogue-like platformer set in the underworld of ancient Greece. Use a stolen lightning bolt to fling yourself across procedurally generated levels and fight the guardians of fate that reside there.

