Talon’s Blade is a third-person action-adventure game set in a medieval dark fantasy world stricken with war. It features a unique direction-based melee combat system that uses the directional inputs from players to determine the character’s direction of attack. Talons Blade released on Steam May 8th, 2025.
I was the director and lead designer on Talon’s Blade. I designed the core combat, magic, quest, and equipment systems. I designed and crafted many of the game’s playable levels as well as all combats, bosses, and NPC interactions.




Project Horizon is a concept prototype card battler game set in a wild west ghost town. Each card has a movement archetype that allows it to traverse the board. This creates a gameplay experience with the positional strategy of chess and the card attribute synergizing of a card battler.
I was the director and lead designer on Project Horizon. I designed and oversaw the creation of the core card battle systems. I directed the overall visual style of the game and crafted the playable place and card battle encounter for the Project Horizon prototype.




Lost Machines is a 2D platformer shooter set in a post-human world overrun by wandering, violent machines. You play as Lilith, one of the few truly sentient beings left in the world, as she embarks on her quest to find the heart of Eden and reunite with the gods that created her.
I was the sole creator of Lost Machines. I designed and created the combat, movement, enemy AI, boss encounter, abilities, levels, and art assets.





I am a technical designer passionate about synergizing narrative and gameplay to create amazing and impactful experiences. I believe video games are at their most impactful when kickass gameplay works in unison with captivating storytelling.
I greatly enjoy the process of exploring and innovating new and interesting gameplay mechanics in a variety of unique design spaces. I’ve worked on gameplay systems from those in a melee combat-focused action-adventure game to a chess-inspired card battler.
It is incredibly fulfilling for me to collaborate with teams to create compelling video games and engaging gameplay experiences. I enjoy working with creative people where we challenge each other to become better designers.
Please feel free to reach out. I’m always eager to discuss anything game design!
Email: ybereves@gmail.com
LinkedIn: bereveskos2022
Phone: (317) 800-9794
Location: Indianapolis, IN
Unreal Engine, Autodesk Maya, Blender, Steam SDK, Visual Studio, Adobe Creative Cloud, Audacity, FMOD, Reaper, Microsoft Office, Git, Jira, DaVinci Resolve, Substance Painter.
Gameplay Design, Quest Design, Level Design, Narrative Design, White boxing, Scripting, Visual Scripting, UI/UX Design, Gameplay Testing, Quality Assurance Testing, Rendering Optimization, Kit Bashing, Material Authoring, Audio Authoring & Editing, Video Editing, Video Compositing, Scene Composition, Scene Lighting, Hard Surface Modelling, Weight Painting.
Technical Documentation & Presentation, Leadership Experience, Project Management, Team Management, Collaboration Experience, Conflict Resolution, Cross-discipline Communication, Team Building.